The Negate blueprint macros (NegateInt, NegateFloat) are returning the original value.
Found in 4.12.5 CL 3039270.
Reproduced in 4.13 CL 3106830 and 4.11.2 CL 2946394.
Result: The value 2 will be printed
Expected: The printed value would be negative
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.18 |
Created | Sep 21, 2016 |
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Resolved | Aug 31, 2017 |
Updated | Feb 5, 2018 |
2804 - PatriceVignola |