Ensures occur when selecting Show > Uncompressed Animations in an animation blueprint.
This was discovered when investigating [Link Removed]. So far I've only reproduced this issue with QAPawn_AnimBP.
RESULT:
Ensures occur.
UE4Editor_Engine!FAnimInstanceProxy::GetSkeleton() animinstanceproxy.h:187 UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:40 UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:190 UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:34 UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:190 UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:34 UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:190 UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:190 UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimationNode() animinstanceproxy.cpp:40 UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimation() animinstanceproxy.cpp:762 UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() skeletalmeshcomponent.cpp:1306 UE4Editor_UnrealEd!UDebugSkelMeshComponent::GenSpaceBases() debugskelmeshcomponent.cpp:441 UE4Editor_UnrealEd!UDebugSkelMeshComponent::RefreshBoneTransforms() debugskelmeshcomponent.cpp:494 UE4Editor_Engine!USkinnedMeshComponent::TickComponent() skinnedmeshcomponent.cpp:546 UE4Editor_Engine!USkeletalMeshComponent::TickComponent() skeletalmeshcomponent.cpp:859 UE4Editor_UnrealEd!UDebugSkelMeshComponent::TickComponent() debugskelmeshcomponent.cpp:770 UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_aa79ebd94b2c9e6b2d520765e2e11e5e> >() actor.h:2941 UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() actorcomponent.cpp:739 UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:256 UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1776 UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:525 UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1436 UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:715 UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1293 UE4Editor_Persona!FAnimationViewportClient::Tick() animationeditorviewportclient.cpp:474 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1477 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2843 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36251 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Fix Commit | 3146386 |
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Main Commit | 3153517 |
Created | Sep 21, 2016 |
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Resolved | Sep 30, 2016 |
Updated | May 18, 2020 |