When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings.
---- Alternative Repro Steps ----
RESULT
The relative scale of the sockets have changed to 1,1,1 (this can easily be seen with the preview meshes)
EXPECTED
The relative scale remains the same
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.12.5, 4.13 |
Target Fix | 4.14 |
Created | Sep 21, 2016 |
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Resolved | Sep 26, 2016 |
Updated | Apr 27, 2018 |