While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo to stop rotating just like it stopped in 2.2.
Result - The Unreal logo continues to spin back to its original state
Expected - The Unreal logo stops spinning as soon as the player exits the trigger consistent with display 2.2
Tested in 4.12.5 as well. The issue is present as well.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36269 in the post.
0 |
Component | Docs - Samples |
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Affects Versions | 4.13.1 |
Target Fix | 4.14 |
Fix Commit | 3178143 |
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Release Commit | 3178143 |
Created | Sep 21, 2016 |
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Resolved | Oct 28, 2016 |
Updated | May 2, 2018 |