While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo to stop rotating just like it stopped in 2.2.
Result - The Unreal logo continues to spin back to its original state
Expected - The Unreal logo stops spinning as soon as the player exits the trigger consistent with display 2.2
Tested in 4.12.5 as well. The issue is present as well.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36269 in the post.
0 |
Component | Docs - Samples |
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Affects Versions | 4.13.1 |
Target Fix | 4.14 |
Fix Commit | 3178143 |
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Release Commit | 3178143 |
Created | Sep 21, 2016 |
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Resolved | Oct 28, 2016 |
Updated | May 2, 2018 |