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This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect:

float4x4 InstanceTransform = transpose(GetInstanceTransform(Input));
return mul(mul(Input.Position, InstanceTransform), PreviousLocalToWorld);

shouldn't that code use a function like GetPreviousInstanceTransform() ?"

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.12
CreatedSep 21, 2016
ResolvedJun 5, 2017
UpdatedApr 27, 2018
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