When spawning an actor with a media texture and then destroying the actor during runtime the game will crash several seconds later (30 - 75 seconds).
Fatal error: [Link Removed] [Line: 118] A FRenderResource was deleted without being released first!
RESULT
Crash
[Link Removed]
MediaTextureCrash!FMediaTextureResource::~FMediaTextureResource()
MediaTextureCrash!FMediaTextureResource::`scalar deleting destructor'()
MediaTextureCrash!UTexture::FinishDestroy()
MediaTextureCrash!UObject::ConditionalFinishDestroy()
MediaTextureCrash!IncrementalPurgeGarbage()
MediaTextureCrash!UWorld::Tick()
MediaTextureCrash!UGameEngine::Tick()
MediaTextureCrash!FEngineLoop::Tick()
MediaTextureCrash!GuardedMain()
MediaTextureCrash!GuardedMainWrapper()
MediaTextureCrash!WinMain()
MediaTextureCrash!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
ModulesFunctionsFile Names & LinesFile Paths & LinesUnformatted
Source Context
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | Media Framework |
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Affects Versions | 4.13 |
Target Fix | 4.13.1 |
Fix Commit | 3137114 |
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Created | Sep 22, 2016 |
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Resolved | Sep 22, 2016 |
Updated | May 2, 2018 |