When audio sections have delegates bound to things like SetOnAudioFinished and that audio section ends up being played through a recycled audio component inside UMovieSceneAudioSystem, the delegates do not get triggered correctly because they do not get forwarded to the audio component correctly like they do for a newly created component.
We should rebind these delegates correctly since it is a public API (even though it is not something we use)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-363230 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Target Fix | 5.8 |
| Created | Feb 2, 2026 |
|---|---|
| Updated | Feb 9, 2026 |