A licensee has reported that actors moved by sequencer will not update their ComponentVelocity. This is inconsistent with Matinee, where we update ComponentVelocity in UInterpTrackMove::UpdateTrack. I've added the relevant code to update the ComponentVelocity in FMovieScene3DTransformTrackInstance::Update, but additional work may need to be done to ensure it will work for attached objects.
see attachment for use case.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36337 in the post.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.14 |
Target Fix | 4.17 |
Fix Commit | 3406718 |
---|---|
Main Commit | 3432852 |
Created | Sep 22, 2016 |
---|---|
Resolved | Apr 25, 2017 |
Updated | Apr 27, 2018 |