The media player isn't restoring the filtering mode after copying the movie source texture to the destination render target. This causes the cached state to be wrong, causing the incorrect filtering mode to be used.
Create a project for Android with a movie player. Place the material on an object and zoom in on it on device.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.13 |
Target Fix | 4.13.1 |
Fix Commit | 3137282 |
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Created | Sep 23, 2016 |
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Resolved | Sep 23, 2016 |
Updated | Sep 16, 2019 |