Description

During workflow I came across this bug when I was trying to move multiple items around in the blueprint to create a structure. The weird part is that even though it doesn't reflect the movement in the Blueprint viewport, you can see the new cube being moved around in the editor viewport. Creating a second object in the Blueprint viewport acts as expected.

This was tested in templates, Windows and Mac.

Steps to Reproduce
  1. Open New Project - No Starter Content
  2. Drag in a Cube from the Modes tab
  3. In the Details panel, click Blueprint/Add Script
  4. Select Create Blueprint
  5. Click Add Component in the Component panel
  6. Select Cube under common
  7. Drag the new cube away from the original cube
  8. Undo the movement by hitting control Z
  9. Try to drag the cube again

Result - The cube is frozen in the blueprint viewport and cannot be moved. Control Z does not undo the most recent action

Expected - The cube revert to its last location and still be able to move around in the viewport

Tested in 4.12.5 - this issue is not present

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.13.1
Target Fix4.14
Fix Commit3155667
Main Commit3177563
Release Commit3159180
CreatedSep 23, 2016
ResolvedOct 7, 2016
UpdatedApr 27, 2018
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