Standalone window in editor will hit assert in a bit of time. Issue doesn't happen is playing standalone via Visual Studio.
RESULT:
Assert will be hit from 1 to 5 minutes.
MachineId:E718AAAF44F5F6DA613C599B98168A86 EpicAccountId:a9a0b99ddf7941d78f8878a89379da48 Assertion failed: Index >= 0 [File:d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\public\uobject\UObjectArray.h] [Line: 402] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2117] UE4Editor_CoreUObject!UObject::execLet() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1925] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305] UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\actor.cpp:646] UE4Editor_Engine!AActor::ReceiveTick() [d:\build\++ue4+release-4.13+compile\sync\engine\intermediate\build\win64\ue4editor\inc\engine\engine.generated.1.cpp:2816] UE4Editor_Engine!AActor::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\actor.cpp:844] UE4Editor_Engine!AActor::TickActor() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\actor.cpp:831] UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\actor.cpp:112] UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:251] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1776] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:520] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1426] UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:706] UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1275] UE4Editor_Engine!UGameEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\gameengine.cpp:1057] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2834] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Created | Sep 23, 2016 |
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Resolved | Apr 12, 2017 |
Updated | Apr 12, 2017 |