Editor is crashing when attempting to move a spline point after making it the root component of the blueprint
Result: Editor crashes
Frequency: 3 out of 3
UE4Editor_UnrealEd!FComponentVisualizer::NotifyPropertiesModified() componentvisualizer.cpp:129
UE4Editor_UnrealEd!FComponentVisualizer::NotifyPropertyModified() componentvisualizer.cpp:88
UE4Editor_ComponentVisualizers!FSplineComponentVisualizer::HandleInputDelta() splinecomponentvisualizer.cpp:717
UE4Editor_UnrealEd!FComponentVisualizerManager::HandleInputDelta() componentvisualizermanager.cpp:102
UE4Editor_Kismet!FSCSEditorViewportClient::InputWidgetDelta() scseditorviewportclient.cpp:441
UE4Editor_UnrealEd!FEditorViewportClient::UpdateMouseDelta() editorviewportclient.cpp:1954
UE4Editor_UnrealEd!FEditorViewportClient::Tick() editorviewportclient.cpp:1077
UE4Editor_Kismet!FSCSEditorViewportClient::Tick() scseditorviewportclient.cpp:165
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1476
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
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