Currently AActor::PostEditChangeProperty always sets bDoDelayedUpdateCullDistanceVolumes to true, which will call UpdateCullDistanceVolumes. Licensees report this can take several hundred ms, which makes the editor less responsive in large levels. We should only do this when a relevant property changes. Maybe move to component as well?
modify properties not related to any cull distance volume in a very large scene and note the time spent reevaluating
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36399 in the post.
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Component | UE - Gameplay |
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Target Fix | 4.14 |
Created | Sep 26, 2016 |
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Resolved | Sep 29, 2016 |
Updated | Apr 27, 2018 |