Description

Currently AActor::PostEditChangeProperty always sets bDoDelayedUpdateCullDistanceVolumes to true, which will call UpdateCullDistanceVolumes. Licensees report this can take several hundred ms, which makes the editor less responsive in large levels. We should only do this when a relevant property changes. Maybe move to component as well?

Steps to Reproduce

modify properties not related to any cull distance volume in a very large scene and note the time spent reevaluating

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Fixed
ComponentUE - Gameplay
Target Fix4.14
Fix Commit3145342
Main Commit3153517
Release Commit3159180
CreatedSep 26, 2016
ResolvedSep 29, 2016
UpdatedApr 27, 2018
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