Bisecting a BSP with another BSP with an axis scale value at a value < .25 breaks bsp faces, causing them to no longer render correctly.
NOTES The value at which this begins to occur is 0.249992
if the value is set to .249992, the break only occurs at some points on the first BSP. Moving the second BSP seems to have a different collision response based on its location along the first BSP. See images attached. This occurs along each axis with the same results. Additionally, a slight rotation (30 degrees) will produce the error as well, but at 40 degrees the first BSP renders correctly again.
Regression (no) issue (does) occur on 4.12.5
Results
First BSP breaks at bisection point and does not render on one side of the second BSP.
Expected
Second BSP bisects the first, both continue to render.
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Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.13 |
Created | Sep 26, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |