After adding a duplicate spline point, removing the spline component while the duplicated point is selected and creating a new spline in its place causes the editor to crash.
Crash Reporter:
[Link Removed]
Result:
Editor crashes with provided callstack
Expected:
New default spline is added after removing original
MachineId:7156C35640F86204E61B8383F45DEE17 EpicAccountId:e8c7fa630b6440f69a25a2c64d6c482c Assertion failed: LastKeyIndexSelected < Position.Points.Num() [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Editor\ComponentVisualizers\Private\SplineComponentVisualizer.cpp] [Line: 555] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421] UE4Editor_ComponentVisualizers!FSplineComponentVisualizer::GetWidgetLocation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\componentvisualizers\private\splinecomponentvisualizer.cpp:556] UE4Editor_UnrealEd!FComponentVisualizerManager::GetWidgetLocation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\componentvisualizermanager.cpp:118] UE4Editor_UnrealEd!FLevelEditorViewportClient::GetWidgetLocation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:2982] UE4Editor_UnrealEd!FWidget::Render() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealwidget.cpp:297] UE4Editor_UnrealEd!FEditorViewportClient::Draw() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:3433] UE4Editor_UnrealEd!FLevelEditorViewportClient::Draw() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:3825] UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1295] UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:175] UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1988] UE4Editor_UnrealEd!FEditorViewportClient::Draw() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:3316] UE4Editor_Engine!FViewport::Draw() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\unrealclient.cpp:1163] UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1782] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1530] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2834] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36402 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13, 4.13.1 |
Target Fix | 4.14 |
Fix Commit | 3141242 |
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Main Commit | 3152072 |
Created | Sep 26, 2016 |
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Resolved | Sep 27, 2016 |
Updated | Apr 27, 2018 |