Multiple shot tracks are a problem source, and UE seems to try and pre-empt them by disabling the menu option to add a second one when one is already in there. Duplication, however, is still permitted, thus creating the problem where a sequence can play two shots simultaneously, creating issues with actor lifetime and such.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-364118 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 5.7 |
| Created | Feb 5, 2026 |
|---|---|
| Updated | Feb 5, 2026 |