We have encounter an issue in the Chooser when we setup output object column for soft reference object ptr (an optional montage object). It is working correctly when the montage is loaded. But before it just returns always null - not soft ptr nor soft path. The behavior is even little bit worse because when I put a breakpoint to the file where (I guess) the output is resolved and filled, the asset is loaded and from that point everything seems to be ok (the editor must be restarted).
My suspicion is that soft reference is resolved (loaded?) in FSoftAssetChooser::ChooseObject() even it looks like the right class for soft references.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-364299 in the post.
| 0 |
| Component | UE - Anim - Gameplay |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 5.8 |
| Created | Feb 6, 2026 |
|---|---|
| Updated | Feb 6, 2026 |