StaticMeshComponentPropertyOverride only takes effect when the flag ExecuteOnTheGPU is off.
All error checking for StaticMeshComponentPropertyOverride turns off when the flag ExecuteOnTheGPU is off.
The Template Descriptor does allow properties to be set regardless of ExecuteOnTheGPU state (though this does not allow different settings per data point like StaticMeshComponentPropertyOverride does).
(See additional info URL for attached video with visual repro steps.)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-364378 in the post.
| 0 |
| Component | UE - World Creation - Procedural Tools |
|---|---|
| Affects Versions | 5.7.2 |
| Created | Feb 9, 2026 |
|---|---|
| Updated | Feb 9, 2026 |