Nanite geometry does not cast Distance Field Shadows outside of the clipmap range for Virtual Shadow Maps. Non-Nanite geometry does cast these shadows.
1. Download the attached test project and open
2. Observe the two pillars. The green pillar is Nanite, the red pillar is not.
3. Enter the console command "BugItGo 10509.329113 24773.398377 4882.640179 -21.399900 -858.598190 0.000000"
4. Observe the shadow from the green Nanite pillar is cut off, and the shadow of the red non-Nanite pillar is not.
5. Observe the following settings on the directional light:
6. Observe that "r.Shadow.Virtual.Clipmap.LastLevel" is set to "13", and this cutoff matches the cutoff of the shadow from the green Nanite pillar.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-364657 in the post.
| 0 |
| Component | UE - Graphics Features - Shadows |
|---|---|
| Affects Versions | 5.7 |
| Created | Feb 9, 2026 |
|---|---|
| Updated | Feb 10, 2026 |