Client has a workflow issue with the reimport pipeline:
UStaticMesh::bSupportPhysicalMaterialMasks should be copied over to UBodySetup::bSupportUVsAndFaceRemap before it takes effect for raycasts, etc. However, during a reimport:
Should UBodySetup::CopyBodySetupProperty include bSupportUVsAndFaceRemap?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-364752 in the post.
| 0 |
| Component | UE - Simulation - Physics |
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| Affects Versions | 5.6 |
| Created | Feb 10, 2026 |
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| Updated | Feb 10, 2026 |