This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
174 LinksBB += Link.Right; 175 } 176 177 for (int32 i = 0; i < SegmentLinks.Num(); ++i) 178 { 179 const FNavigationSegmentLink& SegmentLink = SegmentLinks[i]; 180 LinksBB += SegmentLink.LeftStart; 181 LinksBB += SegmentLink.LeftEnd; 182 LinksBB += SegmentLink.RightStart; 183 LinksBB += SegmentLink.RightEnd; 184 } 185 186 LinksBB = LinksBB.TransformBy(RootComponent->ComponentToWorld); 187 188 ***** if (SmartLinkComp->IsNavigationRelevant()) 189 { 190 LinksBB += SmartLinkComp->GetStartPoint(); 191 LinksBB += SmartLinkComp->GetEndPoint(); 192 } 193 194 return LinksBB; 195 } 196 197 void ANavLinkProxy::NotifySmartLinkReached(UNavLinkCustomComponent* LinkComp, UPathFollowingComponent* PathComp, const FVector& DestPoint) 198 { 199 AActor* PathOwner = PathComp->GetOwner(); 200 AController* ControllerOwner = Cast<AController>(PathOwner); 201 if (ControllerOwner) 202 { 203 PathOwner = ControllerOwner->GetPawn();
Most recent user affected CL: 3106830
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Result: Editor crashes
UE4Editor_Engine!ANavLinkProxy::GetComponentsBoundingBox() [navlinkproxy.cpp:189] UE4Editor_Engine!ANavLinkProxy::GetNavigationBounds() [navlinkproxy.cpp:144] UE4Editor_Engine!UNavigationSystem::AddElementToNavOctree() [navigationsystem.cpp:2345] UE4Editor_Engine!UNavigationSystem::Tick() [navigationsystem.cpp:796] UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1247] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1207] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:371] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2834] UE4Editor!GuardedMain() [launch.cpp:156] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36486 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3013140 |
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Release Commit | 3159180 |
Created | Sep 27, 2016 |
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Resolved | Oct 5, 2016 |
Updated | Apr 27, 2018 |