This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
174 LinksBB += Link.Right;
175 }
176
177 for (int32 i = 0; i < SegmentLinks.Num(); ++i)
178 {
179 const FNavigationSegmentLink& SegmentLink = SegmentLinks[i];
180 LinksBB += SegmentLink.LeftStart;
181 LinksBB += SegmentLink.LeftEnd;
182 LinksBB += SegmentLink.RightStart;
183 LinksBB += SegmentLink.RightEnd;
184 }
185
186 LinksBB = LinksBB.TransformBy(RootComponent->ComponentToWorld);
187
188 ***** if (SmartLinkComp->IsNavigationRelevant())
189 {
190 LinksBB += SmartLinkComp->GetStartPoint();
191 LinksBB += SmartLinkComp->GetEndPoint();
192 }
193
194 return LinksBB;
195 }
196
197 void ANavLinkProxy::NotifySmartLinkReached(UNavLinkCustomComponent* LinkComp, UPathFollowingComponent* PathComp, const FVector& DestPoint)
198 {
199 AActor* PathOwner = PathComp->GetOwner();
200 AController* ControllerOwner = Cast<AController>(PathOwner);
201 if (ControllerOwner)
202 {
203 PathOwner = ControllerOwner->GetPawn();
Most recent user affected CL: 3106830
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Result: Editor crashes
UE4Editor_Engine!ANavLinkProxy::GetComponentsBoundingBox() [navlinkproxy.cpp:189] UE4Editor_Engine!ANavLinkProxy::GetNavigationBounds() [navlinkproxy.cpp:144] UE4Editor_Engine!UNavigationSystem::AddElementToNavOctree() [navigationsystem.cpp:2345] UE4Editor_Engine!UNavigationSystem::Tick() [navigationsystem.cpp:796] UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1247] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1207] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:371] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2834] UE4Editor!GuardedMain() [launch.cpp:156] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36486 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.14 |
| Fix Commit | 3013140 |
|---|---|
| Release Commit | 3159180 |
| Created | Sep 27, 2016 |
|---|---|
| Resolved | Oct 5, 2016 |
| Updated | Apr 27, 2018 |