After scanning through SkeletalMeshComponent, it looks like there are several places where AnimInstance is updated but SubInstances are not. This can potentially cause states to get out of sync, and cause bad behavior.
Likely necessary calls that are missing:
Other potential calls that are missing (but may not be necessary):
Still working on Repro
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36529 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Created | Sep 28, 2016 |
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Resolved | Oct 3, 2016 |
Updated | May 18, 2020 |