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Loading a level through the content browser and File->Open Level do not have the same behavior.
Result:
Double clicking asset in content browser causes editor to trigger check in MyActor class
Expected:
File->Open Level would trigger the check the same way double clicking on the asset does.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.