In UE 5.7.2, when moving a Landscape Component to a sub-level using Landscape Mode > Manage > Move to Level, the proxy transform is not synchronized with the root Landscape when the KeepWorldTransform attachment is performed, causing the component’s RelativeScale3D to be computed incorrectly.
Since the actual Component/Actor scale values remain unchanged, subsequent sculpting or brushing operations produce visible discrepancies between the underlying coordinates and the rendered result.
*FYI: Landscape Sculpt/Paint brushes operate like it’s in right scale regardless of its visible scale.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-365360 in the post.
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| Component | UE - Graphics Tools - Terrain - Landscape |
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| Affects Versions | 5.7 |
| Created | Feb 12, 2026 |
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| Updated | Feb 12, 2026 |