Cannot save actor after actor component modification. The user gets the error Graph is linked to private object(s) in an external package
1. Create a new BP actor component.
3. Create a new BP actor and add the component from (step 1) to it.
4. Add a function to the actor component in (step 1). (Compile/Save it)
5. Call the function created in (step 3) in the construction script of the actor in (step 2). (Compile/Save it)
6. Add another function to the actor component in (step 1). (Compile/Save it)
7. Try to save the actor in (step 2).
8. Notice that the BP will fail to save with a 'Graph is linked to private object(s) in an external package'.
Expected: The compile button would be dirty and/or the user would be given a warning that the blueprint needs to be compiled
Result: The user gets the error Graph is linked to private object(s) in an external package
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36567 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Created | Sep 28, 2016 |
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Resolved | Oct 12, 2016 |
Updated | Apr 27, 2018 |