We are using libpng 1.5.2 which is triggering this alert from Google on Android apps:
[Link Removed]
Need to update the library.
Package an Android game for shipping
Upload it to Google Play dashboard
Wait for security notification
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36573 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.13 |
Target Fix | 4.13.2, 4.14 |
Created | Sep 28, 2016 |
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Resolved | Sep 28, 2016 |
Updated | Sep 16, 2019 |