Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint.
This could be problematic if users have a cinematic camera in their blueprints and using Event Tick to drive some behavior or functionality.
The same logic applied to a regular Camera Actor Blueprint prints to the Screen and the Log on event tick as expected.
1. Download and Open attached project.
2. Press PIE.
3. Observe how the screen prints 'Hello' on tick.
4. Exit PIE.
5. Open the CameraActor_Blueprint Event Graph and disconnect Event Tick.
6. Open the CineCameraActor1_Blueprint Event Graph and connect the Event Tick to the Print String node.
7. Press PIE
Outcome The default 'Hello' text persists, but does not fill the log the same as the Camera actor blueprint.
Expected Works the same as the Camera Actor BP
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12.5, 4.13, 4.13.1 |
Target Fix | 4.15 |
Fix Commit | 3152471 |
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Main Commit | 3178562 |
Created | Sep 29, 2016 |
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Resolved | Oct 5, 2016 |
Updated | May 2, 2018 |