Description

The issue is that FAnimationSequenceThumbnailScene::SetAnimation calls referesh bone transforms which will trigger notify states present at the midpoint of the animation (as the thumbnail code sets the position of the sequence to the midpoint and performs a zero delta update). We should disable notify sampling to prevent this

Steps to Reproduce
  1. create a new notify state
  2. have the state print something from the notify begin event
  3. add the notify state to an anim sequence and make sure it spans the midpoint of the clip
  4. in the content browser, mouse over the anim sequence
    1. realtime thumbnails must be enabled in the content browser settings
  5. note how your notify state prints to the log

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-366714 in the post.

0
Login to Vote

Unresolved
ComponentUE - Anim - Runtime
Affects Versions5.7
CreatedFeb 19, 2026
UpdatedFeb 19, 2026
View Jira Issue