Setting the Start Awake flag of a component to false is not respected when the actor is in a streaming level.
Result:
The blueprint added to LevelB will start awake and fall to the ground
Expected:
Blueprint remains asleep until commanded to wake
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.13.1 |
| Target Fix | 4.15 |
| Created | Sep 30, 2016 |
|---|---|
| Resolved | Nov 29, 2016 |
| Updated | Apr 27, 2018 |