Description

Only two characters appear in the playing field after hitting PIE. There are 4 separate screens, which I expected there being one character for each screen. 4 Characters used to spawn and now only 2 spawn.

This was works as suspected in 4.13.2 CL 3145013.

Warnings:
LogSpawn:Warning: SpawnActor failed because of collision at the spawn location [X=84.000 Y=0.000 Z=116.005] for [BP_QAPawn_C]
LogGameMode:Warning: Couldn't spawn Pawn of type BP_QAPawn_C at Rotation: 0.000000 -0.000000 0.000000 1.000000
Translation: 0.000000 0.000000 0.000000
Scale3D: 1.000000 1.000000 1.000000
LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogSpawn:Warning: SpawnActor failed because of collision at the spawn location [X=84.000 Y=0.000 Z=116.005] for [BP_QAPawn_C]
LogGameMode:Warning: Couldn't spawn Pawn of type BP_QAPawn_C at Rotation: 0.000000 -0.000000 0.000000 1.000000
Translation: 0.000000 0.000000 0.000000
Scale3D: 1.000000 1.000000 1.000000

Steps to Reproduce
  1. Open QAGame in the editor
  2. Open the TM-SplitScreen level
  3. Open the level blueprint and drag off of the Create Test-Image Widget return value pin
  4. Search for add to player screen and add a node for it
  5. Compile and PIE

Result: Only two characters appear with 4 separate screens, 2 screens replicated.

Expected: 4 characters appear, one for each screen. Each screen has unique view behind their character.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36722 in the post.

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Fixed
ComponentUE - Gameplay
Affects Versions4.14
Target Fix4.14
Fix Commit3149186
Main Commit3153517
Release Commit3159180
CreatedOct 3, 2016
ResolvedOct 3, 2016
UpdatedAug 9, 2018
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