bReturnFaceIndex is not being used in ConvertQueryImpactHit when calling PrimitiveComponent LineTraceComponent.
User quote:
When calling PrimitiveComponent LineTraceComponent with FCollisionQueryParameters that enable bReturnFaceIndex it never actually return anything. If using similar lineTrace that trace against whole UWorld it does work.
Result: Notice that the 2nd to last parameter being passed in is just set to false, which is what determines if Face Index is returned or not.
Expected: The parameter would be bReturnFaceIndex to reflect whether or not you've set the variable to true in the Query Parameters being used.
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Component | UE - Gameplay |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3150019 |
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Main Commit | 3153517 |
Created | Oct 3, 2016 |
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Resolved | Oct 4, 2016 |
Updated | Apr 27, 2018 |