bReturnFaceIndex is not being used in ConvertQueryImpactHit when calling PrimitiveComponent LineTraceComponent.
User quote:
When calling PrimitiveComponent LineTraceComponent with FCollisionQueryParameters that enable bReturnFaceIndex it never actually return anything. If using similar lineTrace that trace against whole UWorld it does work.
Result: Notice that the 2nd to last parameter being passed in is just set to false, which is what determines if Face Index is returned or not.
Expected: The parameter would be bReturnFaceIndex to reflect whether or not you've set the variable to true in the Query Parameters being used.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.12, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3150019 |
---|---|
Main Commit | 3153517 |
Created | Oct 3, 2016 |
---|---|
Resolved | Oct 4, 2016 |
Updated | Apr 27, 2018 |