Second Animation Sample added to AimOffset or Blendspace swaps with the first sample
Note: After adding a 3rd sample, they switch back to the correct position.
Regression: Sort of. In previous engine versions, the skeleton would "explode" when trying to add less than 3 samples to a Blendspace or Aim Offset. I think that was resolved, but this now shows itself as a result. I won't be labeling this a regression.
Result: CC pose is at the top center and U is in the center
Expected: Poses are in the same location they were placed
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | OLD - Anim |
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Affects Versions | 4.13 |
Target Fix | 4.15 |
Fix Commit | 3211171 |
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Main Commit | 3227721 |
Created | Oct 3, 2016 |
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Resolved | Nov 28, 2016 |
Updated | May 18, 2020 |