When two input actions are bound to the same "pressed" key in the same IMC & one is set to RebuildControlMappings, the input of the other will trigger indefinitely while the key is held down.
The reason for this is that when we rebuild the mappings the LastValue of the pressed trigger is lost. This is not an issue if the trigger lives in the action directly as this one is persistent.
Note that this example makes little sense, but this could happen if we add or remove an unrelated IMC as that would trigger a rebuild too.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-367690 in the post.
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| Component | UE - Gameplay - Input |
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| Affects Versions | 5.7.3 |
| Created | Feb 25, 2026 |
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| Updated | Feb 26, 2026 |