User has provided a trace file attached to case.
User experiencing going out of memory during gameplay with console command "Pause" activated. Using 5.6 from Perforce in the Release-5.6.0 stream at its latest CL + AncientGame at the same CL (43139311). Partner case owner was unable to reproduce the issue in a binary build of 5.6 & 5.7.3.
The pace of increase is relatively small in AncientGame (maybe 1mb a minute while paused), so it's worth leaving it running for a period of time. It's pretty obvious in LLM over time via the AudioMisc category. The rate of change is pretty variable based on audio events coming in so we see a much higher rate of increase in my current project.
Run perforce build engine with one of the samples (ex: AncientGame)
Once in-game, enter the pause command and watch the growth of the AudioMisc category under llm in memory insights
After a period of time re-enter the pause command to unpause the engine
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-367712 in the post.
| 0 |
| Component | UE - Foundation - Insights |
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| Affects Versions | 5.6 |
| Created | Feb 26, 2026 |
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| Updated | Feb 26, 2026 |