Some of our camera shots (that are using spawnable cameras from the sequencer) have their 'bOverride_CustomNearClippingPlane' value set to false even though we enabled it from their own details panel and animated the associated float value 'CustomNearClippingPlane' from a track. (You can see the difference between build and editor in the following images)
This is noticeable in build only and a bunch of other shots of the very same sequence are working perfectly. In editor, everything works just fine for all cameras.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-367915 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 5.6 |
| Created | Feb 26, 2026 |
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| Updated | Feb 26, 2026 |