Using the transform gizmo to scale a blueprint component will break the functionality if scaled to 0.0 and released.
Workaround:
If the scale value is directly set to non-zero value, gizmo can be used again to adjust scale.
Result:
Attempting to scale the cube component out with the scale tool no longer functions.
Expected:
Component can be scaled to 0.0 and into the negatives with gizmo
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.1 |
Target Fix | 4.16 |
Fix Commit | 3239660 |
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Main Commit | 3279775 |
Created | Oct 4, 2016 |
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Resolved | Dec 19, 2016 |
Updated | Feb 5, 2017 |