Crash when using merge actor on static meshes that have been affected by simplygon
Expected: The actors would be merged together
Result: Trying to merge the actors causes a crash
UE4Editor_MaterialUtilities!FMaterialUtilities::RemapUniqueMaterialIndices() materialutilities.cpp:1497 UE4Editor_MeshUtilities!FMeshUtilities::MergeStaticMeshComponents() meshutilities.cpp:7242 UE4Editor_MergeActors!FMeshMergingTool::RunMerge() meshmergingtool.cpp:114 UE4Editor_MergeActors!SMergeActorsToolbar::OnMergeActorsClicked() smergeactorstoolbar.cpp:132 UE4Editor_MergeActors!TMemberFunctionCaller<SMergeActorsToolbar,FReply() delegateinstanceinterface.h:161 UE4Editor_MergeActors!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMergeActorsToolbar,FReply() tuple.h:115 UE4Editor_MergeActors!TBaseSPMethodDelegateInstance<0,SMergeActorsToolbar,0,FReply __cdecl() delegateinstancesimpl.h:317 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:521 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:4901 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4890 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5348 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5328 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1584 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1930 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:747 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:669 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:905 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2788 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36880 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Created | Oct 5, 2016 |
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Resolved | Oct 13, 2016 |
Updated | Apr 27, 2018 |