Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
1300 FSmartNameMapping* Mapping = SmartNames.GetContainerInternal(ContainerName); 1301 if (Mapping == nullptr) 1302 { 1303 Modify(); 1304 CacheAnimCurveMappingNameUids(); 1305 SmartNames.AddContainer(ContainerName); 1306 Mapping = SmartNames.GetContainerInternal(ContainerName); 1307 } 1308 1309 return Mapping; 1310 } 1311 1312 const FSmartNameMapping* USkeleton::GetSmartNameContainer(const FName& ContainerName) const 1313 { 1314 ***** return SmartNames.GetContainer(ContainerName); 1315 } 1316 1317 void USkeleton::RegenerateGuid() 1318 { 1319 Guid = FGuid::NewGuid(); 1320 check(Guid.IsValid()); 1321 } 1322 1323 bool USkeleton::RenameSmartName(FName ContainerName, const FSmartNameMapping::UID& Uid, FName NewName) 1324 { 1325 FSmartNameMapping* Mapping = SmartNames.GetContainerInternal(ContainerName); 1326 if (Mapping->Exists(Uid)) 1327 { 1328 Modify(); 1329 CacheAnimCurveMappingNameUids();
Most recent user affected CL: 3142249
Logs:
[Link Removed]
CrashReporter User Descriptions:
Result: Crash
Expected: No crash
UE4Editor_Engine!USkeleton::GetSmartNameContainer() [skeleton.cpp:1315] UE4Editor_Engine!UAnimInstance::UpdateCurves() [animinstance.cpp:1186] UE4Editor_Engine!USkeletalMeshComponent::PostAnimEvaluation() [skeletalmeshcomponent.cpp:1445] UE4Editor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() [skeletalmeshcomponent.cpp:1372] UE4Editor_UnrealEd!UDebugSkelMeshComponent::RefreshBoneTransforms() [debugskelmeshcomponent.cpp:418] UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [skeletalmeshcomponent.cpp:422] UE4Editor_UnrealEd!UDebugSkelMeshComponent::InitAnim() [debugskelmeshcomponent.cpp:288] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [kismetreinstanceutilities.cpp:1593] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass() [kismetreinstanceutilities.cpp:1314] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceInner() [kismetreinstanceutilities.cpp:608] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() [kismetreinstanceutilities.cpp:770] UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:795] UE4Editor_Kismet!FBlueprintEditor::Compile() [blueprinteditor.cpp:3216] UE4Editor_Persona!FPersona::Compile() [persona.cpp:1971] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:317] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:423] UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:92] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [stoolbarbuttonblock.cpp:300] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() [delegateinstanceinterface.h:161] UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() [tuple.h:115] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() [delegateinstancesimpl.h:317] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:521] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:4901] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4890] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5348] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5328] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1584] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1930] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:747] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:669] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:905] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2788] UE4Editor!GuardedMain() [launch.cpp:156] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | OLD - Anim |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3153175 |
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Main Commit | 3153517 |
Created | Oct 5, 2016 |
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Resolved | Oct 6, 2016 |
Updated | May 18, 2020 |