Description

Some materials are not rendering on iphone 6 series devices. They will render completely black on one device but not others in the same series. Replacing the material with a basic material renders on all, though.

The material texture samplers do not exceed 5 of the 8 available. Licensee is reporting that problem does not reproduce on Iphone 5s, 7, iPad Airs, or the Mini (2-4). The iOS version of the phones that are broken for the SE and 6 are using OS 9.3.5 which is consistent with the one that is causing an issue for me below in my test.

IPA from 4.14 build: [Link Removed]

Tested with:
Broken: 4.13.1 binary CL-3142249
Broken: 4.14 Dev-Rendering CL-3151290

Iphones tested with:
Working: Iphone 5s OS 9.3.3(13G34) - asset# - 5065
Working: Iphone 6 OS 8.0.2(12A405) - asset# - 4989
Broken: Iphone 6S OS 9.3.5(13G36) - asset# - 6240

Steps to Reproduce

1. Open Test Project
2. Deploy to Iphone Device (Asset #: 6240 reproduces)

Results: Iphone renders the object black on some devices

Expected: The material should not render black.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36934 in the post.

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By Design
ComponentUE - Platform - Mobile
Affects Versions4.134.14
Target Fix4.14
CreatedOct 6, 2016
ResolvedOct 19, 2016
UpdatedSep 16, 2019
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