When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node.
1. Download and Open project provided in UDN link. (also provided in 2nd URL field).
2. Press PIE
3. The last sound played is truncated or cut short.
4. Open Level Blueprint
5. Set the last Delay node to 3.0 seconds.
Outcome Sound no longer plays.
Expected Sound should not be playing no matter the length of the delay.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37024 in the post.
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Component | UE - Audio |
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Affects Versions | 4.13.1 |
Target Fix | 4.14 |
Fix Commit | 3155267 |
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Release Commit | 3170024 |
Created | Oct 7, 2016 |
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Resolved | Oct 7, 2016 |
Updated | Apr 27, 2018 |