Description

Ctrl+Dragging multiple pins at once will sometimes drop pins

This is a regression. The same setup was working in 4.12.5, but isn't working in 4.13.1 & Main (4.14)

User Description:

Blueprint connects get deleted on drag and drop.

This is happening with ForEachLoop and ForLoop outputs:

It is also happening when it is just a single link and also with the Loop Body output links.

Steps to Reproduce

1. Open QA-Game
2. Create an actor class BP & open it
3. Add the following nodes: 3 - PrintString, 1 - ForEachLoop, 1 - FlipFlop, and 1 - Branch (see screen shot#1 for quick setup)
4. Drag the execute off all 3 PrintString nodes to the FlipFlop
5. Drag the Completed execute pin to the FlipFlop
6. Ctrl+drag all 4 pins from the FlipFlop and put them on the Branch

Results: The Completed execute pin from the ForEachLoop will disappear

Expected: For all pins to stay connected while Ctrl+dragging and dropping onto the new node

Have Comments or More Details?

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.13.14.14
Target Fix4.14
Fix Commit3158790
Main Commit3177563
CreatedOct 7, 2016
ResolvedOct 11, 2016
UpdatedApr 27, 2018
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