When trying to launch on to any device the editor crashes.
UE4Editor_Engine!AActor::GetComponents<TInlineAllocator<24,FDefaultAllocator> >() actor.h:2730
UE4Editor_Engine!ULevel::HandleLegacyMapBuildData() mapbuilddata.cpp:102
UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() cookontheflyserver.cpp:1652
UE4Editor_UnrealEd!UCookOnTheFlyServer::Tick() cookontheflyserver.cpp:770
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() tickableeditorobject.h:17
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1186
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2859
UE4Editor!GuardedMain() launch.cpp:152
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
I can't open my map from the editor.
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37044 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 7, 2016 |
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Resolved | Oct 14, 2016 |
Updated | Apr 27, 2018 |