When attempting to bind an event in a child blueprint using a variable from the parent blueprint, the target of the assign node is automatically set to self instead of the target variable that you drag off of initially.
Result: The target of the Assign On Play node is automatically set to self.
Expected: The reference would be set to Parent Ref, as that is what you dragged off of initially.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the REMOVE method of map container remove elements have memory leaks?
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
10 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13, 4.14 |
Created | Oct 10, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |