When attempting to bind an event in a child blueprint using a variable from the parent blueprint, the target of the assign node is automatically set to self instead of the target variable that you drag off of initially.
Result: The target of the Assign On Play node is automatically set to self.
Expected: The reference would be set to Parent Ref, as that is what you dragged off of initially.
Head over to the existing Questions & Answers thread and let us know what's up.
10 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13, 4.14 |
Created | Oct 10, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |