This is going to depend on the machine you're running on, but when you modify a Blueprint it needs to re-instance all instances of that BP (make sure they're new instances of the updated class). So if you have a lot in the scene, this is somewhat expected.
It's akin to spawning 50+ items all at once. My suggestion would be to iterate and work in smaller test levels upfront.
There are lengthy compile times with a blueprint with 50+ instances in the level that contains an array of self references. On lower-end machines, the compile times are upwards of 10 seconds.
Found in 4.13.1. Reproduced in 4.14 Main CL 3156733 and 4.12.5.
Result: Notice a lengthy compile time. On my machine it was around 3 seconds, on the user's lower end machine it was reported as 10 seconds.
Expected: An average compile time of a second at most.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13, 4.14 |
Created | Oct 11, 2016 |
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Resolved | Oct 11, 2016 |
Updated | Apr 27, 2018 |