Description

Dynamic light settings in Persona viewport cause edges to appear hardened.

See attached image, but also images in the Answerhub post.

Steps to Reproduce
  1. Create a Third Person Template project
  2. Open the SK_Mannequin skeletal mesh
  3. Zoom the camera towards his head or any rounded part of his body
  4. Hold L and click and drag in the viewport

Result: Edges appear hardened. I was able to reproduce this in the main level viewport by manipulating Dynamic Shadow Distance MovableLight after converting the directional light to movable.
Expected: Add complete directional light settings to the Preview Scene Settings window. Possibly adjust the defaults too so that edges appear smooth.

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Fixed
ComponentUE - Gameplay
Affects Versions4.134.14
Target Fix4.15
Fix Commit3200334
Main Commit3227721
CreatedOct 11, 2016
ResolvedNov 16, 2016
UpdatedApr 27, 2018
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