FMaterialUtilities::ExportMaterialProperty doesn't take into account any noise expression nodes in the material when outputting the FColor array.
RESULT:
Break point will hit, showing "Output" FColor TArray full of FColor( 0, 0, 0, 0 ) - Black - color data.
EXPECTED:
Noise expression is taken into account when ExportMaterialProperty is called.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37205 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.13.1 |
| Created | Oct 12, 2016 |
|---|---|
| Resolved | Jun 21, 2017 |
| Updated | Jul 14, 2021 |