When changing the transform rotation of a streamed level or an instance of a streamed level the lighting breaks.
RESULT
The streamed levels that have their rotation changed have incorrect static lighting
EXPECTED
The streamed levels all have correct static lighting.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
8 |
Component | UE - Graphics Features |
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Affects Versions | 4.13.1 |
Created | Oct 12, 2016 |
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Resolved | Aug 8, 2017 |
Updated | Apr 27, 2018 |