Crash occurring when you undo moving a static mesh around in the viewport
This is NOT occurring in 4.14
Result: Editor Crashes
UE4Editor_Engine!FLevelCollection::~FLevelCollection() world.cpp:145 UE4Editor_CoreUObject!UScriptStruct::DestroyStruct() class.cpp:2413 UE4Editor_CoreUObject!FScriptArrayHelper::DestructItems() unrealtype.h:2856 UE4Editor_CoreUObject!FScriptArrayHelper::EmptyAndAddValues() unrealtype.h:2635 UE4Editor_CoreUObject!UArrayProperty::SerializeItem() propertyarray.cpp:86 UE4Editor_CoreUObject!UProperty::SerializeBinProperty() unrealtype.h:247 UE4Editor_CoreUObject!UStruct::SerializeBin() class.cpp:816 UE4Editor_CoreUObject!UObject::SerializeScriptProperties() obj.cpp:1147 UE4Editor_CoreUObject!UObject::Serialize() obj.cpp:1064 UE4Editor_Engine!UWorld::Serialize() world.cpp:305 UE4Editor_UnrealEd!FTransaction::FObjectRecord::SerializeContents() editortransaction.cpp:137 UE4Editor_UnrealEd!FTransaction::FObjectRecord::Load() editortransaction.cpp:178 UE4Editor_UnrealEd!FTransaction::Apply() editortransaction.cpp:444 UE4Editor_UnrealEd!UTransBuffer::Undo() editortransaction.cpp:855 UE4Editor_UnrealEd!UEditorEngine::Exec_Transaction() editorserver.cpp:5124 UE4Editor_UnrealEd!UEditorEngine::Exec() editorserver.cpp:5571 UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:615 UE4Editor_MainFrame!FMainFrameActionCallbacks::ExecuteExecCommand() mainframeactions.cpp:931 UE4Editor_MainFrame!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1018 UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() uicommandlist.cpp:211 UE4Editor_Slate!FUICommandList::ProcessCommandBindings() uicommandlist.cpp:155 UE4Editor_MainFrame!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() mainframeactions.cpp:176 UE4Editor_MainFrame!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<FReply() tuple.h:116 UE4Editor_MainFrame!TBaseStaticDelegateInstance<FReply __cdecl() delegateinstancesimpl.h:949 UE4Editor_Slate!TBaseDelegate<FReply,FKeyEvent const & __ptr64>::Execute() delegatesignatureimpl.inl:522 UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4636 UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4538 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1487 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2071 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:814 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:678 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2811 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Networking |
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Affects Versions | 4.15 |
Target Fix | 4.14 |
Created | Oct 13, 2016 |
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Resolved | Oct 14, 2016 |
Updated | Sep 29, 2017 |