Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead.
Run a game on SteamVR. (Passing QAGame TM-MotionControllers hmd=steamvr -game -vr to the editor should do it)
Exit the game from the Steam in-vr menu.
Expected: Game exits
Actual: Game shuts down VR, but keeps running
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37292 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 13, 2016 |
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Resolved | Oct 13, 2016 |
Updated | Sep 16, 2019 |