There seems to be a noticeable difference with the temporal AA sharpness in 4.13. This was confirmed by setting Temporal Sample count and sharpness with the same settings in a 4.12 project. A side by side comparison reveals the issue. A sharpness setting of 0 seems to be the most revealing.
Notes
RESULT
In the 4.13 project you will see much more aliasing as well as some shaking on hard edges depending on camera angle. (see screenshots)
EXPECTED
Both projects look the same.
REGRESSION?
Yes
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.13.1 |
Target Fix | 4.15 |
Fix Commit | 3201346 |
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Main Commit | 3219854 |
Created | Oct 17, 2016 |
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Resolved | Nov 21, 2016 |
Updated | Apr 27, 2018 |